PIFF Posted November 26, 2017 Posted November 26, 2017 So I am using this mod https://github.com/Nibre/MotherVR/releases/ to play alien isolatiuon in virtual reality, and I notice that things close up look fine but things at a distance have that jazzy edges shining and it just ruins the immersion does super sampling apply to non VR game made into a VR game with a mod?
HackPerception Posted November 28, 2017 Posted November 28, 2017 Hi , This turns out to be a rather complex question since it's related to 2D mod. Super sampling involves modifying render targets which is pretty straightforward in VR native apps but becomes silly when dealing with 2D ports and mods. Since this mod utilizes Oculus SDKs I think that you may have to apply super sampling via the Oculus tools as well as within SteamVR (and they may potentially multiply each other). I suspect that modifying these values will not actually affect the application and think that you may have to use some other settings mod to modify the application's parameters (likely AliasIsolation). That said, the issue you're facing isn't something that can be solved by super sampling alone. The issues you see are a result of how DirectX is implemented. Fixing this would require the modder to create a bunch of custom DirectX solutions. Porting flatland games into VR requires a fair amount of work as it utilizes a completely different rendering pipeline.
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