FTF_Mike Posted December 15, 2017 Share Posted December 15, 2017 Hi all, We have a Unity-based app into which we've integrated the latest SDK. We are calling init (with our proper Viveport_Id), then IsReady, then DownloadStats. No errors along the way. (We also created a bunch of achievements in the developer console.) Then we make a test call to SetAchievement (followed by UploadStats), but nothing happens. Shouldn't this trigger an in-app dialog? We also tried uploading a beta build and playing it by launching from the Viveport client app, but still, nothing happens when an achievement should be unlocked. Is there something else we need to do to be able to test? Any help is much appreciated! Link to comment Share on other sites More sharing options...
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