iMMERGENCE Posted June 13, 2018 Share Posted June 13, 2018 it seems important to use maximum mobile shader on object for have a better framerate. I leave window in standard shader for have reflection and opacity. it seems to be ok. in my scene i used too : use occlusion culling use baked lighmapping - Non directionnal no light with realtime setting ----- If you have other tips you used in your project by experience, please share with us for make beautiful content with a good framerate. Thanks Link to comment Share on other sites More sharing options...
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