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ClickedEventArgs global namespace conflict?


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Hey guys,


I imported the WaveVR sdk into my project (which was upgraded from Unity  5.3 to Unity  5.6). The scripts "WaveVR_TrackedButtons and SteamVR_TrackedController.cs" both have a struct ClickedEventArgs. This creates a conflict in the global namespace.  I am not sure why WaveVR doesn't have it own namespace? Could we please put that as a request in their next sdk update


I do understand that my steam vr scripts maybe old. I cannot update it now as this project is from Unity 5.3 days. How do we solve this? 


Any help would be appreciated,

Thanks :)

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