Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

ClickedEventArgs global namespace conflict?


shrikky23
 Share

Recommended Posts

Hey guys,

 

I imported the WaveVR sdk into my project (which was upgraded from Unity  5.3 to Unity  5.6). The scripts "WaveVR_TrackedButtons and SteamVR_TrackedController.cs" both have a struct ClickedEventArgs. This creates a conflict in the global namespace.  I am not sure why WaveVR doesn't have it own namespace? Could we please put that as a request in their next sdk update

 

I do understand that my steam vr scripts maybe old. I cannot update it now as this project is from Unity 5.3 days. How do we solve this? 

 

Any help would be appreciated,

Thanks :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...