shrikky23 Posted June 22, 2018 Share Posted June 22, 2018 Hey guys, I imported the WaveVR sdk into my project (which was upgraded from Unity 5.3 to Unity 5.6). The scripts "WaveVR_TrackedButtons and SteamVR_TrackedController.cs" both have a struct ClickedEventArgs. This creates a conflict in the global namespace. I am not sure why WaveVR doesn't have it own namespace? Could we please put that as a request in their next sdk update I do understand that my steam vr scripts maybe old. I cannot update it now as this project is from Unity 5.3 days. How do we solve this? Any help would be appreciated, Thanks :) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 25, 2018 Share Posted June 25, 2018 In current design, we suggest you to remove SteamVR plugin to avoid this conflict issue. Please refer to our porting guideline session from Vive to WaveVR. https://hub.vive.com/en-US/profile/documents Link to comment Share on other sites More sharing options...
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