Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

EGL error on headset on/off


GG_Victor
 Share

Recommended Posts

Hi,

 

Whenever the headset turns on or off due to the proximity sensor the log is intermittently spammed with EGL errors.

[EGL] Unable to acquire context: EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.

Wave SDK version is 2.0.37 and we are using Unity 5.6.4p2 and Unity 2017.3.0f3, and the issue is apparent with both Unity versions as well as in sample scenes.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...