Richie Posted July 23, 2018 Share Posted July 23, 2018 I'm porting a PC game to the Vive Focus. Ofcourse a lot has to be optimized. Right now without any changes the game uses around 1 GB of RAM. But the system uses 2GB and other running (necessary?) apps use 1 GB as well. So I hit 4 GB easily. Is 1 GB really all we can work with or am I doing something wrong (missing some options?). Link to comment Share on other sites More sharing options...
Richie Posted July 24, 2018 Author Share Posted July 24, 2018 It became even worse. It now shows I have negative 300 MB free memory in the running services window. Even after I force-stop the game. I tried a factory reset but the memory window still shows around negative 300 MB free memory. A quick screencap through the Vysor app, can't really see the details as I'm mirroring on low res, but as you can see the memory is half full with system services and half full with apps. And shows negative values for free memory. It's the 2D App launcher (600MB) and the Viveport M (1.1GB) that take up the most app space. No game is running in the background. I'm on the latest firmware. Link to comment Share on other sites More sharing options...
jf@htxlabs.com Posted July 25, 2018 Share Posted July 25, 2018 I'd like to know more about this from the sdk dev team for sure... it all seems very bulky doesn't it? Link to comment Share on other sites More sharing options...
stephenl Posted December 12, 2018 Share Posted December 12, 2018 Hi Richie, Did you ever get a definitive answer from the support team about this? Link to comment Share on other sites More sharing options...
HackPerception Posted December 13, 2018 Share Posted December 13, 2018 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 14, 2018 Share Posted December 14, 2018 Actually WAVE content app is also an Android app. Following Android's recommendation for RAM use is workable. Link to comment Share on other sites More sharing options...
stephenl Posted December 14, 2018 Share Posted December 14, 2018 Hi , This isn't really much of an answer. Can you please answer the original question more specifically. Thank you Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 27, 2018 Share Posted December 27, 2018 Hi All, I received some comments and experience data for sharing from our internal studio. Around app use 1.7G, the log will start showing "low memory", and encounter killing at 2.xGB Therefore we think you can use 2GB as maximum target as reference. But please be noted it's not exactly guarantee numbers, just an experience sharing. Thanks. Link to comment Share on other sites More sharing options...
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