OlivierJT Posted August 11, 2018 Posted August 11, 2018 Hello HTC team, Could you provide a detailed (enough) 3D model of the Focus? (to use, in my case in UE4) If it's a too much detailled "CAD" model it's fine too, I will make a lighter version myself using yours as base. There is a Controller and "link" model but not the HMD. Fbx or obj file, maybe with the textures too... (this I could do myself) Unreal "format" would work too. Thank you!
Plank Posted August 20, 2018 Posted August 20, 2018 Hi Tony, could I please have a copy too if possible? Thank you!
Tony PH Lin Posted August 20, 2018 Posted August 20, 2018 To All, I've passed the request for internal counterpart for evaluation. Will keep you update here. Thanks.
AlexNZ Posted August 20, 2018 Posted August 20, 2018 That would be nice, since we plan to use Vive Focus model in our multiplayer application
Tony PH Lin Posted August 27, 2018 Posted August 27, 2018 To All, As expected, we received the high high polygons Focus headset model from ID team and it requires refine to model which is fit in content design and usage. Here we need to collect your expectation and feedbacks of this 3D Model. (i.g. with blue or white textures or...) Please reply here on this thread, then we can make a first version to provide most developers a flexible model for your content design. Thanks. Note: please feedback before 8/29, then we plan to finish it one week after.
AlexNZ Posted August 27, 2018 Posted August 27, 2018 It would be nice if HTC include both textures (blue and white) in package :cathappy:
jf@htxlabs.com Posted August 27, 2018 Posted August 27, 2018 I think a version that is "mobile VR ready" would be good... and agree that it should be both colors ideally... I could imagine perhaps having the latch mechanism and the facemask as separate objects, that would allow it to be animated - in case developers want to make an in-vr tutorial on maintenance or a how-to of sorts.
Plank Posted August 28, 2018 Posted August 28, 2018 Definitely both colors would be great - also I agree that the latch and the headset should be separate objects for animation. Thank you!
Tony PH Lin Posted August 28, 2018 Posted August 28, 2018 Here is the snapshot from User Manual. To be more precisely, do you prefer to separate two objects, one is (1+2+3+4+7), and the other one is (5+6) for animation design?
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