mikeh9 Posted August 21, 2018 Share Posted August 21, 2018 In the samples folder I opened the ControllerInputModule_Test scene. When you point the controller at the cube it rotates correctly. The size of the pointer dot does not change if the cube is closer or father away. The script WaveVR_ControllerPointer.cs is supposed to change the pointer dot size based on how far away the object is that you are pointing to. This gives the appearance of depth. Modifying parameters in the script such as pointerDistanceInMeters seems to have no affect. How can I get the pointer dot size to change based on how far away the object you are pointing at? This will give the controller pointer the appearance of depth. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted August 22, 2018 Share Posted August 22, 2018 Thanks for your inquiry. In currently version the dot size of controller pointer can't be changed due to resource priority. We'll keep it on our polish lists. Link to comment Share on other sites More sharing options...
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