Jump to content

Size of Controller Pointer Dot Not Changing Based on Close or Far Away


mikeh9

Recommended Posts

In the samples folder I opened the ControllerInputModule_Test scene. When you point the controller at the cube it rotates correctly. The size of the pointer dot does not change if the cube is closer or father away. 

 

The script WaveVR_ControllerPointer.cs is supposed to change the pointer dot size based on how far away the object is that you are pointing to. This gives the appearance of depth.

 

Modifying parameters in the script such as pointerDistanceInMeters seems to have no affect.

 

How can I get the pointer dot size to change based on how far away the object you are pointing at? This will give the controller pointer the appearance of depth.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...