MarcoAlting Posted August 31, 2018 Share Posted August 31, 2018 Hi, I just installed our Unreal VR game on the Vive Focus. I have a level with UI to choose a level, this is showing correctly, but inside the level it only shows the left eye, the right eye is completely black. Did anyone come across the same issue? Does anyone have a description on how to best setup an Unreal project for the Vive Focus besides the WaveVR documentation? Thanks, Marco Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 3, 2018 Share Posted September 3, 2018 Hi Marco, Not heard this symptom before. Looks you have read the instruction from "Unreal Plugin Getting Started" session, do you need what kind of more information? Thanks. Link to comment Share on other sites More sharing options...
EIlyazov Posted September 3, 2018 Share Posted September 3, 2018 I had the same problem at the beggining when I tried to use completed PC project, converted to Mobile. Just start with new project and use proper project settings. Maybe it could help you. Link to comment Share on other sites More sharing options...
headgear Posted September 4, 2018 Share Posted September 4, 2018 I had this as well. It's due to one of the following settings: AA Multiview Mobile HDR Turn all 3 off and test it then. You can then narrow down which one was the cause - from the memory it was multiview but don't really remember now :) Link to comment Share on other sites More sharing options...
LunarTides Posted January 22, 2019 Share Posted January 22, 2019 We were experiencing this issue in our project using Unreal Engine version 4.20.3 In order to fix the issue, Disable Mobile Multi-View. You can leave Mobile HDR and MSAA settings to your desired setting and you should be fine. We also set our project to support ES 3.1 which will help out with some of the texture sample limitations and other nice optimizations. I must admit, having Mobile Multi-View disabled does bother me because this same project works on the OculusGO using that setting just fine. They both are on Android so to me that is an issue with developers at Vive getting this headset running with that setting. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 23, 2019 Share Posted January 23, 2019 Hi , Yes, disable Multi View is the workaround shortly in current plugin. We understand the pros to enable Multi View, and it's under working now. Will keep you posted when it's closed to release. Thanks. Link to comment Share on other sites More sharing options...
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