HackPerception Posted December 3, 2018 Share Posted December 3, 2018 , I am talking directly with the developer to fix this. This seems to a problem hardcoded into the app. I've sent you a PM btw. Link to comment Share on other sites More sharing options...
so15963 Posted December 7, 2018 Share Posted December 7, 2018 I also have this issue. I'm using Vive trackers on SteamVR and the virtual objects of them are 90 degrees off. Previously I used v1527117754 branch (6/21 hotfix) of SteamVR to deal with this issue (it didn't happen in that branch). However, Valve removed that branch. I contacted Valve and was told there's no way to rollback to that branch. Any suggestion on how can I fix this? Thanks! Link to comment Share on other sites More sharing options...
HackPerception Posted December 10, 2018 Share Posted December 10, 2018 , have you looked at the binding UI system to verify your binding options? If the tracker is set to "in-hand" via that menu, it will rotate the object 90 deg as described. You may need to create a new role for the title you're having issues with. Are the trackers rotated 90 degrees in a generic SteamVR compositor view (i.e. without an app running?). Link to comment Share on other sites More sharing options...
HackPerception Posted December 11, 2018 Share Posted December 11, 2018 I also want to post a general update to the issue described in the thread. We've alerted the developers of this app (Virutal Sports) about the issue and they're working on fixing this issue. No ETA on the fix - if you're a subscriber to this title and have encoutered this bug, please email store@viveport.com to alert us. Link to comment Share on other sites More sharing options...
AndreMan Posted January 16, 2019 Share Posted January 16, 2019 Hello, has there been any progress on this ? Still have the same problem. Using wireless with this game, my tennis racket also appears to be floating several feet above my head and thus, tennis is not playable as well. Link to comment Share on other sites More sharing options...
HackPerception Posted January 16, 2019 Share Posted January 16, 2019 , I've bumped our content ops team to bump the developer (Free Range Studios) for an update. I've also passed along your comment about wireless. That wireless issue is unlike any I've heard to date - is the floor plane accurate in all other titles? The HMD's sensor data -> the HMD pose is completely independent of the teather method so this is very abnormal. Link to comment Share on other sites More sharing options...
HackPerception Posted January 16, 2019 Share Posted January 16, 2019 , Heard back from the dev - they're implemented a flix and are debugging and testing it to ensure it's polished. The wireless thing will take some time to try to repro. Link to comment Share on other sites More sharing options...
AndreMan Posted January 16, 2019 Share Posted January 16, 2019 wrote: That wireless issue is unlike any I've heard to date - is the floor plane accurate in all other titles? The HMD's sensor data -> the HMD pose is completely independent of the teather method so this is very abnormal. Yes, all other titles I have seem to be fine. There is reference to this issue in the Virtual Sports discussion thread here https://steamcommunity.com/app/588410/discussions/0/1743355067087325484/ Thanks, Andre Link to comment Share on other sites More sharing options...
AndreMan Posted January 26, 2019 Share Posted January 26, 2019 Sorry to bother you with this but the devs are not responding at all on Steam and maybe you have aline of communication with them. Can you please see if they're close to something here? I had this in my subscription the first month and then bought it a month ago but haven't been able to play it since. Can yuo please also ask about the wireless issue with the tennis racket? No response again on Steam so I'm wondering if it's a game or SteamVR issue or at least if they can respond in some way. Thanks, Andre Link to comment Share on other sites More sharing options...
AndreMan Posted February 8, 2019 Share Posted February 8, 2019 The issue with both the table tennis racket and tennis racket is tired to the wireless adapter with this game. I tested wired and everything is fine. When wired, the table tennis racket orientation is fine and there is also an option to change the grip but when wireless, the orientation is as described in the original post here and the option to change the grip is no longer visible. I can only assume that the game thinks there is a tracker being used instead of a controller, although I can't find any reference to this in the binding options, it is just "unused" Tennis racket is fine when wired as well and floats several feet above the players head when using the wireless adapter. It would take 30 seconds for someone to reproduce this and at least offer a response. Can you please check on this again? Thanks, Andre Link to comment Share on other sites More sharing options...
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