musk Posted November 22, 2018 Share Posted November 22, 2018 Hi everyone, looks like every 3rd time I go into Play mode the editor crashes. I tested with Unity 2017.4.14, 2017.4.15 and 2018.2.17 and with WaveSDK 2.1.8. I've configured everything as the guide says, made an empty scene with a default directional light and the WaveVR prefab. The editor doesn't crash if I don't add the WaveVR prefab. I don't have any problems building and running the app either. After hitting "Play" the first time, there's just a couple messages in Console and one warning - Tiled GPU perf. warning: RenderTexture color surface (700x313) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for info. After going into Play mode the second time, 2 messages keep on appearing (about a 100 times/s): WaveVR_Simulator : send failed with error: 0, skip this transmit WaveVR_Simulator : send failed with error: 10038, skip this transmit Then, when trying to Play again, the editor crashes. I haven't used the Simulator, and when going into WaveVR -> Simulator there's only an option to install apk or start it. Link to comment Share on other sites More sharing options...
musk Posted November 26, 2018 Author Share Posted November 26, 2018 Bump Link to comment Share on other sites More sharing options...
Tony PH Lin Posted November 28, 2018 Share Posted November 28, 2018 It's under analysis and repro. I'll update once further clarification result. Thanks. Link to comment Share on other sites More sharing options...
lookoutking Posted February 16, 2019 Share Posted February 16, 2019 Is there any solution recently? I am using 2017.4.19f1 and WaveVR SDK 2.1.8. and encountered the same problem. Wish to have any solution to fix it. Thanks! Link to comment Share on other sites More sharing options...
Tony PH Lin Posted February 18, 2019 Share Posted February 18, 2019 Hi , Please download the fix zip file and decompress it to /Assets/Plugins/ and trigger install from menu. Let us know if it's resolved on your side. Thanks. Link to comment Share on other sites More sharing options...
lookoutking Posted February 18, 2019 Share Posted February 18, 2019 The problem is solved. Thanks for your reply! Link to comment Share on other sites More sharing options...
joedenly Posted February 18, 2019 Share Posted February 18, 2019 If the editor gets crashed you cam solved it through the alternative way of unity editor, Fix Error code 0X0070002 helped me to get the possible solution. Link to comment Share on other sites More sharing options...
musk Posted March 13, 2019 Author Share Posted March 13, 2019 Hi, Thanks for the update, the .zip file has solved my issue with crashes. However I still get the "Tiled GPU perf." warning, which seems to be caused by the SDK. I noticed it doesn't appear if I check the option in Unity: Edit -> Graphics Emulation -> No Emulation, but that's only evading the issue, not solving it. Here's the full warning as seen in Unity's console window: Tiled GPU perf. warning: RenderTexture color surface (638x368) was not cleared/discarded. See TiledGPUPerformanceWarning.ColorSurface label in Profiler for infoUnityEngine.Camera:Render()WaveVR_Distortion:RenderEye(WVR_Eye, RenderTexture) (at Assets/Imported/WaveVR/Scripts/WaveVR_Distortion.cs:127)WaveVR_Render:RenderEye(Camera, WVR_Eye) (at Assets/Imported/WaveVR/Scripts/WaveVR_Render.cs:740)<RenderLoop>d__76:MoveNext() (at Assets/Imported/WaveVR/Scripts/WaveVR_Render.cs:707) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted April 23, 2019 Share Posted April 23, 2019 Hi , Sorry for the late response. After checking the warning message, Unity forum also suggests the same way to avoid the warning. (https://answers.unity.com/questions/1085335/tiled-gpu-perf-warning.html) Do you still think it is critical for your build? Thanks. Link to comment Share on other sites More sharing options...
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