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Viveport SDK for Unity crashes Viveport


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Remote access would be a bit of a problem, I'd try to avoid that if possible. 

Your steps are correct. To illustrate I made a screen recording of the process, linked here: https://drive.google.com/file/d/1hpECj43vpgPNs51HcmpPKetTDxY_utSr/view?usp=sharing 

If you can't reproduce it I guess it might be a HW/SW config problem? I can run diagnostics if that would help.

I'd like to note that this behaviour is not shared by any other programs or VR experiences on my PC (I've succesfully developed alternate version of the program, that I'm trying to convert to Viveport, for SteamVR with the Steam backend without any similar issue). 

Thanks for looking into this.

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