Chefty Posted December 5, 2018 Share Posted December 5, 2018 Greetings, I will start by explaining my situation. I'm now working on an application and I'm using two principle assets. A part of the unity VR sample asset, and the CurvedUI asset. To make my application working I need to get two things: #1 - The realtime position and rotation of the controller. I've already been able to get it by using GameObject.Find("MIA_Ctrl").gameObject.transform Is there a more "optimized" way to reach this goal? #2 - The realtime input state. Here I can't find a way to get trigger/touchpad click event, and I have to admit the documentation is a bit blurry to me. Is there an equivalent in unity of this native method? WVR_GetInputButtonState(WVR_DeviceType type, WVR_InputId id) Regards, Link to comment Share on other sites More sharing options...
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