yeray Posted December 6, 2018 Share Posted December 6, 2018 Hello all, I am getting tarted with the camera texture sample but cannot get it running due to a problem with the manifest in Unity. I managed to run it in Android native and saw that the image I got was gray scale, for Unity I have seen other videos also showing the gray scale image. Is it possible to get an RGB image from these cameras or what should I expect? Thanks! Link to comment Share on other sites More sharing options...
HackPerception Posted December 6, 2018 Share Posted December 6, 2018 , I'm not on the Wave/Focus team but I wanted to very quickly provide a high level response to the hardware component of this question. The cameras on the Focus are monochromatic rather than having a RBG sensor thus you'll be unable to gather color data from the sensor. They're monochromatic because their primary purpose is tracking and not AR/MR. By going with a monochromatic sensor, it dramatically increases the true resolution of the image because you're not splitting pixels into color specific sub pixels - this facilitates more accurate tracking than RGB sensors would allow for. Link to comment Share on other sites More sharing options...
yeray Posted December 7, 2018 Author Share Posted December 7, 2018 Hello again, thank you for answering, it is clear now. What about depth, is there a way to get depth from these stereo cameras? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted December 10, 2018 Share Posted December 10, 2018 , You can refer below path to know camera capabilities we provide, and no depth info. here. Thanks. WVR Camera — Wave VR 2.1.8 documentation Docs » Wave Native SDK » SDK Overview » WVR Camera Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.