PJninja Posted March 21, 2019 Posted March 21, 2019 I am trying to get SRworks to occlude virtual objects in UE4 via Depth Image. I want a virtual ball to hide behind a real chair, or hands to cover the ball like in the new update examples. I have successfully gotten this to work in Unity, however; Unreal seems to be posing a problem. What steps do I need to take to dive into the occlusion via Unreal, is there anything engine side preventing this feature from occuring the same way it does in Unity? Thank you.
Daniel_Y Posted March 29, 2019 Posted March 29, 2019 This, https://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/, could be a start point.
PJninja Posted March 29, 2019 Author Posted March 29, 2019 UE4 Custom Depth makes sense, thank you for sharing that!
Nine9 Posted July 13, 2023 Posted July 13, 2023 Hi, have you got it to work? I am also struggling with occlusion
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