MGSStudios Posted November 14, 2016 Share Posted November 14, 2016 We currently use UE4, it also has the correct tools for Android providing you get the appropriate SDK's installed. I would say the important thing is quality, too much and you lose the magic FPS too little and it looks bad. We have an upcoming FPS using Vive wands and Touch and have focused time on mainly making the guns look good as they will be close to your face. In the current map we have managed to get full fog and detail without losing the 90fps. Optimisation is key with any VR game. This is just my personal opinion though Check out the link to our game in production vid in the main forum section! Link to comment Share on other sites More sharing options...
Rockjaw Posted November 17, 2016 Share Posted November 17, 2016 When your base is 'run this game at 90FPS on two monitors at the same time', optimization is a big deal!! Unity is (in theory) a little easier to learn, but I think it depends a lot on your personal preference for coding. I'm no expert (at all) but it's also important to note that Unity has a huge asset store where you can buy / get free assets to use in your games. Just try and make your own if you can before you publish. :D Link to comment Share on other sites More sharing options...
MrRedstoneWolf Posted November 17, 2016 Share Posted November 17, 2016 Yeah and the Unity community is also bigger so you can find more information about programming and all other things than with UE4. Link to comment Share on other sites More sharing options...
Charles Posted November 17, 2016 Author Share Posted November 17, 2016 So should I learn unity or UE4 Link to comment Share on other sites More sharing options...
SaxOps1 Posted November 17, 2016 Share Posted November 17, 2016 If you are a complete beginner, Unity. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.