noony Posted April 17, 2019 Share Posted April 17, 2019 I'm encountering difficulty enabling Foveated Rendering added in the latest SDK update, on the Focus. Interop.WVR_IsRenderFoveationSupport() in wvr.cs always report false, and therefore no foveation is seen on device. This is the same with Unity 2018.2 and 2018.3, and with single-pass on and off. My expectation was that foveated rendering would be supported on the Focus based on knowledge of its GPU. Has anybody managed to get it working, or can anybody at VIVE shed any light on what's going on inside the plugin? Link to comment Share on other sites More sharing options...
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