pascalvanbeek Posted May 14, 2019 Share Posted May 14, 2019 Has anyone been able to get a build running on a Vive Focus using Unity 2019 and WaveVR 2.1.0? I'm using - Unity 2019.1.2f1 - WaveVR 2.1.0 - Vive Focus (System version: 1.69.1405.3) Our regular project stopped working when we moved to Unity 2019. Confirmed this problem with an empty scene: (just the WaveVR prefab, a background and a directional light) I built it, installed using adb and ran it. Problem: it doesn't even show the unity loading screen and just throws me back into the system menu. ADB logcat shows the following: I ActivityManager: Start proc 19744:com.PillowsWillow.eb.Unity2019_test/u0a132 for activity com.PillowsWillow.eb.Unity2019_test/com.htc.vr.unity.WVRUnityVRActivity E ActivityManager: App crashed! Process: com.PillowsWillow.eb.Unity2019_test W ActivityManager: Force finishing activity com.PillowsWillow.eb.Unity2019_test/com.htc.vr.unity.WVRUnityVRActivity I ActivityManager: Recipient 19744 I ActivityManager: Process com.PillowsWillow.eb.Unity2019_test (pid 19744) has died D ActivityManager: cleanUpApplicationRecord -- 19744 E Unity : [EGL] eglDestroySurface(m_EGLDisplay, m_EGLSurface): EGL_BAD_SURFACE: An EGLSurface argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering. E Unity : E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 75) E Unity : E Unity : [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread). E Unity : E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 267) E Unity : E Unity : [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread). E Unity : E Unity : (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 267) E Unity : Has anyone also seen this issue? Any clues? Any help is much appreciated! Link to comment Share on other sites More sharing options...
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