AndyB Posted June 3, 2019 Share Posted June 3, 2019 I'm porting a game from the Oculus Go and I'm finding it very hard to get a smooth experience on the Focus. The game is rendering at consistent 75fps, yet I still frequently see judder. I'm sure this is judder that would be well handled by ATW, but unfortunately this is a racing game so you see the judder as a jerky movement along the track, which is very noticable. If I reduce the size of the eye render textures enough then the judder is eliminated. However, I had to disable MSAA just to get the framerate up to 75, so reducing the eye buffer resolution looks pretty bad. I've had to do quite of stripping from the Go version in general just to get to 75fps. The strange thing is that even at 75 fps, I'm still getting very noticable judder. What am I missing? Link to comment Share on other sites More sharing options...
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