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The Tobii Driver compatibility


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Posted

Hello, My setting is below.

-HTC Vive Pro EYE

-NVIDIA Titan V 

-Unity 2018.4. Personal Edition.

 

Currently, No success with Any SDK except Calibration.

I tested SRanipal SDK with Unity example, Tobii Pro VR example.

Is there any compatibility issue with the Driver?

Nothing except already compiled calibration works.

 

If anybody succeed to implement the example to actual Unity project, please let me know the result.

  • 1 month later...
Posted

We're also having troubles. 

Our university partner has the Vive with Tobii Eye Tracking that we had to (expensively) purchase from Tobii a couple of months ago. We have their SDK implemented, but the new Vive Pro Eye does not work with that SDK. We were hoping the opposite was not true and that we could use the Vive with Tobii Eye Tracking with the new SRanipal SDK. It does not seem to work with FaceGym. We just get a blank screen after the robot head appears. Is the SRanipal SDK compatible with the Vive with Tobii Eye Tracking? Are there plans to unify these SDKs?

I'll upload some logs as soon as I get them back from our university partners. It was a VERY expensive HMD and they're going to be ticked if it's not compatible with the newer SDK!

(  - tag added by moderator) 

Posted

Any updates? Below is the log from Unity (Face Gym) but it doesn't say much, just the app says SRAnipal device not found.

 

Initialize engine version: 2017.1.0f3 (472613c02cf7)GfxDevice: creating device client; threaded=1Direct3D:    Version:  Direct3D 11.0 [level 11.1]    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1be0)    Vendor:   NVIDIA    VRAM:     8079 MB    Driver:   24.21.13.9731Begin MonoManager ReloadAssemblyPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.UI.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.UI.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Networking.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Networking.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\UnityEngine.Timeline.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Valve.Newtonsoft.Json.dll (this message is harmless)Loading C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\Valve.Newtonsoft.Json.dll into Unity Child DomainPlatform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\System.dll (this message is harmless)Platform assembly: C:\Users\<redacted>\Desktop\FaceGym\FaceGym_Data\Managed\System.Core.dll (this message is harmless)- Completed reload, in  0.022 seconds<RI> Initializing input.<RI> Input initialized.<RI> Initialized touch support.OpenVR initialized! (Filename:  Line: 584)UnloadTime: 0.596981 ms[steamVR] Loading actions file: C:/Users/<redacted>/Desktop/FaceGym/actions.json (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[steamVR] Successfully loaded action manifest into SteamVR (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Initializing steamvr input... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Steamvr input initialization complete. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Connected to lighthouse:LHR-6242035C (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Initial Lip : DEVICE_NOT_FOUND (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Initial Eye : DEVICE_NOT_FOUND (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Setting up 6 worker threads for Enlighten.  Thread -> id: 2254 -> priority: 1   Thread -> id: 2600 -> priority: 1   Thread -> id: 45d0 -> priority: 1   Thread -> id: 2cb4 -> priority: 1   Thread -> id: fc0 -> priority: 1   Thread -> id: 2870 -> priority: 1 [sRanipal] Release Eye : WORK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[sRanipal] Release Lip : WORK (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)OpenVR Shutdown (Filename:  Line: 1253)
Posted

Currently only the Vive Pro Eye is compatible with the Vive SRanipal SDK. I will follow up with more information about possible compatibility Tobii Eye Tracking.

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