VRandArchI Posted July 1, 2019 Posted July 1, 2019 I've found another typo in Unity version of SRanipal SDK, version 1.0.1.0. File: ViveSR\Scripts\SRanipal_Eye.cs, line 162 Function: SRanipal_Eye.GetEyeOpenness(EyeIndex eye, out float openness) Description: Function always returns true, despite code comments saying that it should return data validity. Solution: Change line return true; to return valid PS: While UE version of SDK doesn't have this error, it also doesn't check whether framework is active, while Unity current version does. This is also probably not intended behaviour.
Corvus Posted July 1, 2019 Posted July 1, 2019 Thanks for catching this! We'll get this fixed in an update.
mrk88 Posted July 12, 2019 Posted July 12, 2019 and maybe bool valid = true; at the beginning of function ? otherwise it didn't recognize valid
VRandArchI Posted July 15, 2019 Author Posted July 15, 2019 wrote: and maybe bool valid = true; at the beginning of function ? otherwise it didn't recognize valid Yeah, good point.
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