PixiStudio Posted July 8, 2019 Share Posted July 8, 2019 I've read this post and it works fine for Unity: https://community.viveport.com/t5/Vive-Wave-SDK/Bypass-Focus-Remote-popup/m-p/30835/highlight/false#M1991 But how do you do the same thing in Unreal? Link to comment Share on other sites More sharing options...
henrikvrtraveler Posted July 9, 2019 Share Posted July 9, 2019 Did you attempt to edit the manifest file directly or did you edit through the packaging settings inside UE4? Link to comment Share on other sites More sharing options...
PixiStudio Posted July 16, 2019 Author Share Posted July 16, 2019 I tried both but didn't succeed either ways. If I edit the manifest directly the app just wont package. I also tried to edit through the project setting but didn't figured where or what to write: What should I do here? Link to comment Share on other sites More sharing options...
PixiStudio Posted July 18, 2019 Author Share Posted July 18, 2019 I thought I had to rewrite the line because of what the Unreal doc looked like. It work if you replace what I wrote in "Extra Settings for <application>" with the original line: <meta-data android:name="no_controller_pairing" android:value="true" /> Link to comment Share on other sites More sharing options...
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