PixiStudio Posted July 8, 2019 Posted July 8, 2019 I've read this post and it works fine for Unity: https://community.viveport.com/t5/Vive-Wave-SDK/Bypass-Focus-Remote-popup/m-p/30835/highlight/false#M1991 But how do you do the same thing in Unreal?
henrikvrtraveler Posted July 9, 2019 Posted July 9, 2019 Did you attempt to edit the manifest file directly or did you edit through the packaging settings inside UE4?
PixiStudio Posted July 16, 2019 Author Posted July 16, 2019 I tried both but didn't succeed either ways. If I edit the manifest directly the app just wont package. I also tried to edit through the project setting but didn't figured where or what to write: What should I do here?
PixiStudio Posted July 18, 2019 Author Posted July 18, 2019 I thought I had to rewrite the line because of what the Unreal doc looked like. It work if you replace what I wrote in "Extra Settings for <application>" with the original line: <meta-data android:name="no_controller_pairing" android:value="true" />
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