MGSStudios Posted November 14, 2016 Share Posted November 14, 2016 Currently we have started work on our upcoming game, it is based around a FPS using motion controls. We have the handguns fully modelled and animated but still have alot to do including level design and other guns (there is one shown which is currently being modelled) The AI in the video is basic and just for testing only. Any suggestions of features let us know! Featuring : - Guns Guns and Guns- Unique Enemies with intelligent AI- Story driven- 8 Maps- Teleportation AND normal movement- Cinematic sections Link to comment Share on other sites More sharing options...
Charles Posted November 14, 2016 Share Posted November 14, 2016 THIS LOOKS AMAZING! I still need to figure out alot of stuff with making unreal engine work with vr. But at the current standpoint i am at its more trying to exactly figure out how UE works as ive only started ever using it less than a month ago. But this looks like it is really good so far! Link to comment Share on other sites More sharing options...
Rockjaw Posted November 14, 2016 Share Posted November 14, 2016 Hey , congrats on getting this far in development. I added the 'developer' role to your account so you can see our dev forums. (Due to a bug we're fixing, please make sure you login at community.viveport.com, not developer.viveport.com, with your account to maintain developer status. :) ) Link to comment Share on other sites More sharing options...
MGSStudios Posted November 14, 2016 Author Share Posted November 14, 2016 RockJaw, Many Thanks! Link to comment Share on other sites More sharing options...
MGSStudios Posted November 15, 2016 Author Share Posted November 15, 2016 Hi Rockjaw, I do not see any developer forums after logging in, is there a certain section to go to ? Many Thanks Link to comment Share on other sites More sharing options...
MGSStudios Posted November 15, 2016 Author Share Posted November 15, 2016 Charles if you ever need a helping hand feel free to ask! Link to comment Share on other sites More sharing options...
Charles Posted November 15, 2016 Share Posted November 15, 2016 I might very well need help but im still learning basics and should get maps done before i try setting up VR controls right? Link to comment Share on other sites More sharing options...
Se7en Posted November 15, 2016 Share Posted November 15, 2016 Is the Train just one map or will it be board the train when it reaches the station you exit fight the Aliens once that level is complete you can board the train to the next Station and do it all over again. While your on the train you can upgrade your weapons and rest before the next fight. Its looking good i love shooters just please dont add zombies far to many Zombie Games. Link to comment Share on other sites More sharing options...
MGSStudios Posted November 20, 2016 Author Share Posted November 20, 2016 Thread update with current progress. This will be the openeing level, this will be a mixture of stealth and combat. VERY VERY early stages at the moment though! but works nicely. Se7en11 In reply, The train part will be small and be from the front of the train to the back. No zombies don't worry :) There will be aliens further on in the game as the story evolves. I have coded this straight for VR but if there was enough request it could be changed to a standard game but scaling would be the big issue. The train video maybe a little missleading, whilst the idea of a kind of waved based system where the train stops etc.. is not bad i think thats the way alot of game will go so would like to make this a traditional map based game. Thanks Link to comment Share on other sites More sharing options...
Se7en Posted November 20, 2016 Share Posted November 20, 2016 Looking good. Is there a reason why its so dark? why do a lot of games have to been in the dark? Im liking the locomotion in the House is it the same as onward? Keep giving us updates and good luck Link to comment Share on other sites More sharing options...
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