Jacktown Posted August 1, 2019 Share Posted August 1, 2019 Hello, I started using VIU 2 weeks ago for a project I'm working on, and mostly to test it with the Oculus Quest. At first everything was fine, whether with my project or the VIU example scenes, until I added in my project the possibility to grab objects, then I started having quite a few problems with the controllers; While until now, I had the right controllers displayed (oculus touch of the rift/quest), since then, it is the controllers of the oculus go that are displayed, and unfortunately, the change is not only aesthetic since there is a kind of mapping of correspondence that is created between the 2 models. Although I have found how to "force" the rendered model, the binding remains that of the oculus go which is really not practical in my case, and changing it can bit a bit difficult according to the differences of the controllers... The worst thing is that since then, even when reloading an old backup of the project, one of the example scenes or when starting a new project, it is still the oculus go controllers that are now displayed... Is there anyone with a suggestion ? @chengnay Link to comment Share on other sites More sharing options...
chengnay Posted August 9, 2019 Share Posted August 9, 2019 @JacktownI am aware of the Oculus Quest controller displayed as Oculus Go, but this issue seems to be Oculus runtime issue. After the Oculus runtime is updated one or two weeks ago, the render model is broken. In VIU, we will read the model type, and it keeps getting Oculus Go. Please wait patiently until Oculus fixed the issue. Thanks! Link to comment Share on other sites More sharing options...
dario Posted August 27, 2019 Share Posted August 27, 2019 When they updated the rom to suport Go they broke all unpublished apps because you now need to add to the Android Manifest: <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true"/> Link to comment Share on other sites More sharing options...
chengnay Posted September 16, 2019 Share Posted September 16, 2019 @Jacktown Could you check with latest Oculus runtime, after building the apk can show correct controller model for Oculus Quest? Please use latest VIU from GitHub, thanks! Link to comment Share on other sites More sharing options...
Jacktown Posted September 16, 2019 Author Share Posted September 16, 2019 Thanks for your answers, unfortunately, I do not work on this project anymore, and I don't have the necessary equipment to test it onmy own. I hope it will be useful for someone @chengnay Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now