Fangh Posted August 5, 2019 Share Posted August 5, 2019 Hello. Maybe you know that if I create an empty scene in Unity with only a Camera and a cube, then import the correct Oculus Package (android) in the package manager then check "Support Virtual Reality" inside the Player Settings I can build an APK for an Oculus Quest without using any SDK.Can we do the same with the Vive Focus ? Thank you Link to comment Share on other sites More sharing options...
Corvus Posted August 5, 2019 Share Posted August 5, 2019 @Fangh, No, the Wave SDK has not been integrated into native Unity XR. Currently you must integrate with the Wave SDK to support the Focus. Link to comment Share on other sites More sharing options...
musk Posted August 7, 2019 Share Posted August 7, 2019 @Cory_HTC So when can we expect the Focus to work natively in Unity without the Wave SDK? Link to comment Share on other sites More sharing options...
Corvus Posted August 8, 2019 Share Posted August 8, 2019 @musk The Focus requires the Wave SDK and we don't have any plans to announce regarding native integration of the Wave SDK in Unity XR at this time. Link to comment Share on other sites More sharing options...
musk Posted August 12, 2019 Share Posted August 12, 2019 ☹️ Link to comment Share on other sites More sharing options...
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