okocha1337 Posted August 27, 2019 Posted August 27, 2019 Hey, I'm using the beta version. And everything is working fine with my RTX 2080 TI and the newest steamvr and unity 2019.3.0a7. The only problem was openvr. But I unchecked it during the import of the srworks unity plugin, that solved the problem. Now I want to use the portal to combine vr and the real world, but I want to use a door or a wall with a door as an entrance. Can someone tell me what do I have to change and where? Thanks. @Daniel_Y
okocha1337 Posted August 28, 2019 Author Posted August 28, 2019 I managed to change the shape. But the problem is that when I try to enter the portal, the portal disappear. The checkmark of the camera is changing to "in transition" but not to " is in virtual world". Can someone help me?
reneeclchen Posted September 10, 2019 Posted September 10, 2019 Hi @okocha1337, To replace the shape of the prefab "DefaultPortal" or "PortalWithParticle", the replacement of mesh are required in three places: (1) in Circle/MeshFilter, (2) in RealWTrigger/PortalTrigger/MeshCollider, (3) in VirtualWTrigger/PortalTrigger/MeshCollider. After that, make sure the colliders (1) cover an area of the portal mesh you would like the portal effect to be effective and (2) have some thickness. Renee
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