paul Posted September 2, 2019 Share Posted September 2, 2019 Is there a way I can control the time before the headset goes to sleep after I take it off? So far the only way I have to do it is by going to settings->developers and turning on keep awake but this keeps it on indefinitely. Ideally I would like to be able to set a time out of say five minutes . Link to comment Share on other sites More sharing options...
paul Posted September 2, 2019 Author Share Posted September 2, 2019 Specifically, I am talking about the Focus Plus here. @Tony PH Lin @Cotta Link to comment Share on other sites More sharing options...
HackPerception Posted September 3, 2019 Share Posted September 3, 2019 @paul - I've tagged some members of the WaveSDK team on here for a proper response. I don't believe there is a way to programmatically set idle/shutoff times as power saving options are critical for mobile VR and thus are found pretty low in the tech stack (at the Qualcomm component level). I believe the only way to reliably circumnavigate the power saving modes is to cover the IR proximity sensor (the small window between the lenses) with a piece of opaque tape which will trick the hardware into thinking a user is wearing the HMD thus preventing the headset and the runtime from going idle. @Cotta @Tony PH Lin @JustinVive Link to comment Share on other sites More sharing options...
VRC Posted September 5, 2019 Share Posted September 5, 2019 On 9/3/2019 at 8:31 PM, VibrantNebula said: @paul - I've tagged some members of the WaveSDK team on here for a proper response. I don't believe there is a way to programmatically set idle/shutoff times as power saving options are critical for mobile VR and thus are found pretty low in the tech stack (at the Qualcomm component level). I believe the only way to reliably circumnavigate the power saving modes is to cover the IR proximity sensor (the small window between the lenses) with a piece of opaque tape which will trick the hardware into thinking a user is wearing the HMD thus preventing the headset and the runtime from going idle. Hi @VibrantNebula, @paul I have the same issue. I was wondering, you said it is not possible to delay the sleeping mode since it's a low stack. But is it possible to delay the proximity sensor timer as a workaround ? Thanks! Damien Link to comment Share on other sites More sharing options...
Fangh Posted September 5, 2019 Share Posted September 5, 2019 Hello. I tried to use "Screen.sleepTimeout = SleepTimeout.NeverSleep;" in a Start() function in Unity3D but it does not seems to prevent the headset to go asleep. https://docs.unity3d.com/ScriptReference/Screen-sleepTimeout.html Link to comment Share on other sites More sharing options...
JustinVive Posted September 6, 2019 Share Posted September 6, 2019 @paul, @Fangh, @VRC currently, VibrantNebula's suggestion of covering the IR proximity sensor with a piece of tape is the solution. @Tony PH Lin and I will check with the team to see if there are any software solutions we may be able to offer. Link to comment Share on other sites More sharing options...
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