burkedrane Posted September 6, 2019 Share Posted September 6, 2019 Is there an interface in VIU or SteamVR to get the time a button/trigger was pressed/released with more fidelity than 90hz? It seems there must be, in order to have any sort of reasonable, non-hacky throwing experience. On a slow toss, the hand can still move at 20m/s, or 22cm per unity tick. That's incredibly imprecise for the velocity of the hand and its position on release. If we had a time between those frames to interpolate between, we could use the buttons in simulations. @Dario @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted November 11, 2019 Share Posted November 11, 2019 @burkedrane Are you working in 2D or 3D? For getting the time, you want to get a time when you pressed on trigger, then get another time when you released it? You can simply get the time from the system by using the Time class. If I misunderstood your question, please provide an example, thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now