Fangh Posted September 11, 2019 Share Posted September 11, 2019 Hello. I wanted to make an app that works with an Oculus Quest AND a Vive Focus Plus. I drag & dropped the wave_sdk.unitypackage (3.0.2) in an empty Unity3D 2018.3.14f1 project, then I modify my project settings as you can see in the pictures. Then I build the project in my Oculus Quest and when I launch the app, it crashes, return to menu. I did not even put the WaveVR prefab in the scene. What should I do to make an app that works with Oculus Quest AND HTC Vive Focus Plus ? Thank you ! Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted September 11, 2019 Share Posted September 11, 2019 @Fangh Please try the latest WaveSDK 3.1.1 (beta). WaveSDK 3.0.2 cannot co-exist with OculusSDK when you wanna build apk for Oculus project. Link to comment Share on other sites More sharing options...
Fangh Posted September 11, 2019 Author Share Posted September 11, 2019 It's working with the 3.1.1. But it seems that the FoV is smaller than a quest app without the waveSDK. @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted September 23, 2019 Share Posted September 23, 2019 @Fangh What do you mean without the WaveSDK? You built with or without WaveSDK, FOV will be different? Link to comment Share on other sites More sharing options...
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