jesse.tsang Posted September 16, 2019 Share Posted September 16, 2019 Hi, ue4 z-fighting it's terrible on focus.How to solve this problem? @Tony PH Lin @Cotta Link to comment Share on other sites More sharing options...
henrikvrtraveler Posted September 16, 2019 Share Posted September 16, 2019 Hi! We struggled with the same issue, the important thing is to set and manage "Translucency Sort Priority" and you should be able to manage these issues. Link to comment Share on other sites More sharing options...
jesse.tsang Posted September 23, 2019 Author Share Posted September 23, 2019 @henrikvrtraveler Only translucent can use "Translucency Sort Priority" . Link to comment Share on other sites More sharing options...
jesse.tsang Posted September 23, 2019 Author Share Posted September 23, 2019 @Tony PH Lin Is there a way to solve the z-fighting on focus? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 24, 2019 Share Posted September 24, 2019 Hi @jesse.tsang, Do you assume it's more serious z-fighting on UE on Focus and causing by Wave SDK? In our understanding, mostly it's handled by content design and there are some tips and discussion to deal with z-fighting in our development experience. We'll try to pick up some advises and test it to see if it's helpful. Thanks. Link to comment Share on other sites More sharing options...
jesse.tsang Posted September 24, 2019 Author Share Posted September 24, 2019 Hi@Tony PH Lin Our product was tested on other VR devices(Pico G2) and was not found z-fighting(Same render Settings for the same project).My guess is that the depth buffer precision is not high enough. Link to comment Share on other sites More sharing options...
sixense Posted October 25, 2019 Share Posted October 25, 2019 (edited) WaveVR SDK 3.1.1 did not implement the required methods for correctly initializing the near and far clip planes - so they were just stuck on the driver defaults as far as I can tell. The required methods were finally implemented in 3.1.4. There is literally no way to address this issue in 3.1.1 and anyone suggesting otherwise is misinformed or trying to waste your time. Edited October 25, 2019 by sixense 1 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 25, 2019 Share Posted October 25, 2019 To All, Please download the 3.1.4 to try and resolve your issue. For UE engine, we support both 4.21 and 4.22 in this release. https://developer.vive.com/resources/knowledgebase/wave-sdk/ Thanks. Link to comment Share on other sites More sharing options...
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