TomWanadev Posted October 8, 2019 Share Posted October 8, 2019 Hi, We've been doing intensive testing with the Vive Cosmos yesterday in a 200m² warehouse for a professional use, and despite the headset proving very capable (congrats !) we faced two major issues with the chaperone system : 1) When trying to create à 200m² chaperone the resulting boundaries end up significantly different than what we input : it's much smaller, covering around 3/4th of the area. 2) When trying to put the chaperone transparency at "0" in the Lens parameters wndow the chaperone is indeed hidden but only for a few seconds, after a variable amount of time (1 to 10s) it goes back to the default transparency even if the parameter's slider stays at 0. Additionnally, we also have three other unrelated problems : 3) We really need an option to prevent the Lens menu from opening up when clicking the Vive button : it's really important in professional situations so the end users don't break their experience by accident. 4) As many noted the tracking system doesn't work when lighting is a bit too low, but it also doesn't work when lighting is a bit too high, the second situation being the most problematic for us. 5) Controllers tend to loose tracking extremely often in partial occlusion situations, like when holding a virtual rifle. These exact same situations are handled almost flawlessly by WMR and Rift S headsets so I guess it can be solved via software ? Finally, we have a question regarding the tracking system : 7) What files should we copy if we want to replicate the tracking data from one computer to another so they share the same tracking space ? Thanks in advance for you help ! 🙂 Link to comment Share on other sites More sharing options...
stvnxu Posted October 9, 2019 Share Posted October 9, 2019 Hi @TomWanadev, Thanks for your message and questions! Your questions for 1), 4), and 5) - you are correct. They can all be addressed and improved through software updates which our team will be continuously pushing out to the VIVE Console. You'll be notified when to update your software and firmware. You can help us improve these issues by sending us a report with your logs. Instructions can be found here: I've reported your issue 2) to investigate and reported your feedback 3) to see if that's something the team can implement in the future. I'll submit your question 7) internally to see what i hear back - stay tuned. Link to comment Share on other sites More sharing options...
TomWanadev Posted October 10, 2019 Author Share Posted October 10, 2019 Thanks for your answer ! Is there a public ticket/support board where we can track the reports' status ? I'll wait for your feedback on the tracking space data, thanks for investigating 🙂 Link to comment Share on other sites More sharing options...
stvnxu Posted October 10, 2019 Share Posted October 10, 2019 @TomWanadev Yes, a public ticket will be created and sent to the email you assign when reporting your issue through Vive Console. From there, you can communicate and follow up with the ticket. 🙂 Feel free to follow up on the tracking space data in case I don't get back to you by Monday. Link to comment Share on other sites More sharing options...
TomWanadev Posted October 16, 2019 Author Share Posted October 16, 2019 Hi @stvnxu ! Just getting back to you about the tracking space data as you asked 🙂 Link to comment Share on other sites More sharing options...
stvnxu Posted October 17, 2019 Share Posted October 17, 2019 Hi @TomWanadev, Thanks for following up! The response from our engineering team was that the map cannot be shared at this current stage. Sorry we couldn't get what you need. Please feel free to follow up with any other additional questions or feedback you may have. Steve Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now