mjean Posted October 28, 2019 Posted October 28, 2019 With Steam you can save data bytes with SteamRemoteStorage.FileWrite(filename, data, size); Is there something similar in Viveport? Or am I forced to use the Stats API? Math
Corvus Posted October 29, 2019 Posted October 29, 2019 @mjean No, Viveport does not currently have Cloud saves. You can use the Stats API if the functionality works for your use case.
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