mjean Posted October 28, 2019 Share Posted October 28, 2019 (edited) With Steam you can save data bytes with SteamRemoteStorage.FileWrite(filename, data, size); Is there something similar in Viveport? Or am I forced to use the Stats API? Math Edited October 28, 2019 by mjean Link to comment Share on other sites More sharing options...
Corvus Posted October 29, 2019 Share Posted October 29, 2019 @mjean No, Viveport does not currently have Cloud saves. You can use the Stats API if the functionality works for your use case. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now