mjean Posted October 28, 2019 Share Posted October 28, 2019 With Steam you can save data bytes with SteamRemoteStorage.FileWrite(filename, data, size); Is there something similar in Viveport? Or am I forced to use the Stats API? Math Link to comment Share on other sites More sharing options...
Corvus Posted October 29, 2019 Share Posted October 29, 2019 @mjean No, Viveport does not currently have Cloud saves. You can use the Stats API if the functionality works for your use case. Link to comment Share on other sites More sharing options...
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