okocha1337 Posted November 14, 2019 Share Posted November 14, 2019 Is it possible to use steamvr and SRWorks with post processing? On which camera do I have to put it? On both eyes? Thanks for your help. Link to comment Share on other sites More sharing options...
Daniel_Y Posted November 14, 2019 Share Posted November 14, 2019 Guessing you are asking how to do a visual effect like this video? If so, here is a sample code provided in Experience_Unity > Assets > ViveSR_Experience > Scenes>Sample1_Effects_SwitchMode.unity Link to comment Share on other sites More sharing options...
okocha1337 Posted November 15, 2019 Author Share Posted November 15, 2019 No thats not what I mean. https://assetstore.unity.com/packages/essentials/post-processing-stack-83912 I want to use this. But I dont know if it could be a Problem because of the live Images of the world to use it. And I dont knw where I should put the filter on. @Daniel_Y Link to comment Share on other sites More sharing options...
Daniel_Y Posted November 15, 2019 Share Posted November 15, 2019 @okocha1337 It would be similar to original usage. For post processing the real image scene, attach the processing to the DualCamera (left) and DualCamera (right ) under ViveSR as below instead of VR camera. 1 Link to comment Share on other sites More sharing options...
okocha1337 Posted November 21, 2019 Author Share Posted November 21, 2019 Ok it works for the camera part, but the rendered objects in my Scene which are virtual didnt Change. I dont know how to fix this and for me its just important to post process the virtual part. @Daniel_Y Link to comment Share on other sites More sharing options...
Daniel_Y Posted November 22, 2019 Share Posted November 22, 2019 Apply filter to VR camera as below. Link to comment Share on other sites More sharing options...
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