Annabell Posted December 10, 2019 Share Posted December 10, 2019 the goal is to set up some variables within a webbrowser for a Unity application. The communication needs to be bidirectional, because we also need to get first some information from Unity (which gameObjects/actions/... exists) for some pop up menus and secondly we have to fill out the "form" on the website which information should be sended to the Unity application in order to start the scene. Does anyone has any ideas? I already tried to work with this tutorial, but unfortunately Network.perrType is not available for Unity version 2019.2.9f1 anymore. @VibrantNebula Link to comment Share on other sites More sharing options...
HackPerception Posted December 11, 2019 Share Posted December 11, 2019 @Annabell Networking is way outside of my experience set so I'd defer to another staff member for feedback. I will however say that I've seen several projects accomplish this sort of use-case using OSC and websockets although I can't speak to their specific tech stacks or implementations. @Corvus Link to comment Share on other sites More sharing options...
Annabell Posted December 20, 2019 Author Share Posted December 20, 2019 figured out a way. Basically used websocket for a bidirectional communication. therefore I had to set up a websocket server and the frontend, so at the end I have two clients (Frontend and Unity application) and the server. Link to comment Share on other sites More sharing options...
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