Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Oculus Quest problem


folmer
 Share

Recommended Posts

Hello, I have a project running under focus+ with ViveInputUtility and trying to build with Oculus Quest, application crash.

I have the Oculus Android Package, API lvl 23, the manifest below and i would like to know if there is a manipulation that i forgot to do.

Thanks in advance to those who will read this message.

AndroidManifest.xml

@chengnay @Cotta @Tony PH Lin

Link to comment
Share on other sites

@folmer Could you list all SDKs/plugins that you have imported into your project?

Unity, Oculus mobile SDK, WaveSDK... etc

Also, could you provide a screenshot of your external tools(Unity>Edit>Preferences>External Tools) settings?

You mentioned application crashed? Any logs?

Link to comment
Share on other sites

Ok, I have :

WaveVR_Simulator, libwvrDistortion, wvr_client, wvr_ime_client, wvr_permission_client, wvr_resindicator, wvr_unity_plugin, wvr_unity_plugin_2017

Oculus Android package

I said crash because the application displays the Unity logo and 2 seconds later i am in the Oculus menu and i don't have logs.

In XR Settings I only have Oculus SDK 

ExternalTools.PNG

Sdk.PNG

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...