folmer Posted January 8, 2020 Share Posted January 8, 2020 Hello, I have a project running under focus+ with ViveInputUtility and trying to build with Oculus Quest, application crash. I have the Oculus Android Package, API lvl 23, the manifest below and i would like to know if there is a manipulation that i forgot to do. Thanks in advance to those who will read this message. AndroidManifest.xml @chengnay @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
HackPerception Posted January 8, 2020 Share Posted January 8, 2020 @folmer The Oculus SDK has some known incompatibility issues with the WaveSDK - are you trying to build the WaveSDK and the Quest SDK into the same APK? Tagging members of the WaveSDK team into this thread for cross-team visibility. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted January 9, 2020 Share Posted January 9, 2020 @folmer Could you list all SDKs/plugins that you have imported into your project? Unity, Oculus mobile SDK, WaveSDK... etc Also, could you provide a screenshot of your external tools(Unity>Edit>Preferences>External Tools) settings? You mentioned application crashed? Any logs? Link to comment Share on other sites More sharing options...
folmer Posted January 10, 2020 Author Share Posted January 10, 2020 Ok, I have : WaveVR_Simulator, libwvrDistortion, wvr_client, wvr_ime_client, wvr_permission_client, wvr_resindicator, wvr_unity_plugin, wvr_unity_plugin_2017 Oculus Android package I said crash because the application displays the Unity logo and 2 seconds later i am in the Oculus menu and i don't have logs. In XR Settings I only have Oculus SDK Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted January 10, 2020 Share Posted January 10, 2020 @folmer Which WaveSDK version did you import? Link to comment Share on other sites More sharing options...
folmer Posted January 10, 2020 Author Share Posted January 10, 2020 I find log Link to comment Share on other sites More sharing options...
folmer Posted January 10, 2020 Author Share Posted January 10, 2020 I have 3.0.2 WaveSDK version Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted January 10, 2020 Share Posted January 10, 2020 Could you try removing WaveSDK related files(aar)? Can your application run on Oculus Quest after removing? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted January 10, 2020 Share Posted January 10, 2020 1 minute ago, folmer said: I have 3.0.2 WaveSDK version This version will conflict with Oculus package. Please remove or upgrade to latest version. 1 Link to comment Share on other sites More sharing options...
folmer Posted January 10, 2020 Author Share Posted January 10, 2020 Ok thx, I will test @chengnay Link to comment Share on other sites More sharing options...
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