steve69 Posted February 18, 2020 Share Posted February 18, 2020 Hi there,As far as I know, the Z axis changes as my tracker moves forward. Is there a setting that not the Z-axis but the X-axis points forward?Or can I somehow convert that?Do you have a tip for me, please?Use Unity with SteamVR and ViveUnityUtility.I'm still a beginner. Sorry.Thank youStephan @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 21, 2020 Share Posted February 21, 2020 @steve69 What is your main purpose? The X, Y, Z axis are fixed. Unity: X(right), Y(up), Z(forward) OpenVR: X(right), Y(up), Z(backward) Link to comment Share on other sites More sharing options...
steve69 Posted February 21, 2020 Author Share Posted February 21, 2020 Thank you for the info.How should I explain it in more detail?I have a space of 3.50 m by 4.80 m.When I enter the room through the door, I have a base station on the right above the door in the corner of the room. Also diagonally opposite another. So in the top left corner, above my window.When I walk from the window towards the door, this currently corresponds to the X direction (right). If I walk to the left, that's the Z axis.Now I have a MoCap system (Perception Neuron from NOITOM), which uses the Z axis when running forward. And for the right, the X axis.Would like to put a tracker on the back of the hip and use it to correct the position.But somehow I have huge problems to use this correctly. Think I'm still too beginner.I hope I have understood that understandably. Also use the Google translator.Stephan Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 21, 2020 Share Posted February 21, 2020 @steve69 It sounds alittle weird when you said "When I walk from the window towards the door, this currently corresponds to the X direction (right). If I walk to the left, that's the Z axis." How can X axis is right, then Z axis is left? Your project is running on Unity with VIU+SteamVR Plugin imported? Link to comment Share on other sites More sharing options...
steve69 Posted February 23, 2020 Author Share Posted February 23, 2020 Excuse me. My mistake.When I walk forward from the window to the door, it's the X axis. My project is running on Unity with SteamVR and HTC.UnityPlugin imported. Is HTC.UnityPlugin the same as VIU? There is also a ViveInputUtility directory within the HTC directory. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 24, 2020 Share Posted February 24, 2020 Yes, VIU is HTC.UnityPlugin also known as ViveInputUtility. Are you able to provide a sample project that will reproduce the issue? Or maybe a short video clip? Of coz I won't have the MoCap system to test it, but I do have tracker to test. Link to comment Share on other sites More sharing options...
steve69 Posted February 24, 2020 Author Share Posted February 24, 2020 Oh that will be difficult. Wouldn't know how I could provide that. Just take a look. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted February 25, 2020 Share Posted February 25, 2020 My suggestion is that you might just mapping the axis of trackers to correct direction of MoCap system manually. For example, Tracker (X-axis) = MoCap (Z-axis) Tracker (Z-axis) = MoCap (X-axis) Link to comment Share on other sites More sharing options...
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