Mmlab Posted February 19, 2020 Share Posted February 19, 2020 Good Morning, I am currently trying to use the ViveHandTracking plugin for Unity with a custom hand model (I have just sliced the default FBX with Blender above the wrist). The model is rigged exactly in the same way as the default one. I am actually able to display the new model and also seeing it moving. The issue is with finger animation, because it does not work. Is there a way to have the new model properly animated? Thank you very much Link to comment Share on other sites More sharing options...
zzy Posted February 20, 2020 Share Posted February 20, 2020 Hi @Mmlab If you have changed the model, I suggest you create a new prefab from the fbx file, attach a ModelRenderer script and set the properties in the inspector correctly: Please let me know if this works. 1 Link to comment Share on other sites More sharing options...
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