muella91 Posted March 25, 2020 Share Posted March 25, 2020 Hello, I realized that the orientation of my HTC Vive Tracker coordinate system is not like the Specification sheet defines it. The red arrows define the orientation that I measured. On top of that, sometimes the orientation seems to switch. @Jad @chengnay Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 26, 2020 Share Posted March 26, 2020 @muella91, May I please know which engine you are using to develop your application? Unity? Unreal? Which SteamVR Plugin version? Link to comment Share on other sites More sharing options...
HackPerception Posted March 26, 2020 Share Posted March 26, 2020 @muella91 - This may be due to SteamVR's role system. Can you please change the role of the tracker in question from "held in hand" to "waist" and then retest to see if that modifies the orientation issue? That would isolate it to the roll binding system. Link to comment Share on other sites More sharing options...
muella91 Posted April 3, 2020 Author Share Posted April 3, 2020 Thanks for your answers. You were right, the orientation depends on the assigned roles. I checked the orientations of different roles. All roles, except the "hold in hand" role have the same orientation. Furthermore, the "hold in hand" role seems to switch its orientation from time to time... Link to comment Share on other sites More sharing options...
Jad Posted April 13, 2020 Share Posted April 13, 2020 On 4/3/2020 at 10:45 AM, muella91 said: Thanks for your answers. You were right, the orientation depends on the assigned roles. I checked the orientations of different roles. All roles, except the "hold in hand" role have the same orientation. Furthermore, the "hold in hand" role seems to switch its orientation from time to time... @muella91 Thanks let us know if you continue to experience any issues. Link to comment Share on other sites More sharing options...
Bethany28 Posted May 22, 2020 Share Posted May 22, 2020 The problem was, whenever I launched these games the tracked bat would be 90 degrees off on orientation, this was obviously an issue as if you were holding the bat up straight with the handle pointing towards the floor it would look like the bat was horizontal in front of you. I searched for an answer for this and had trouble finding a fix, after a while messing around I found out there were settings for the trackers but not outside the headset in the windows SteamVR app where things are normally stored but inside of the SteamVR menu once you have the headset on. After altering these and setting the tracker to be on my waist rather than in my hand it fixed my issue, if you have found this post and have this issue I shot a quick video of how you change this and what fixed it for me. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 22, 2020 Share Posted May 22, 2020 @Bethany28 Could you share a short video on how to do the fix? Thanks! Link to comment Share on other sites More sharing options...
Bethany28 Posted May 23, 2020 Share Posted May 23, 2020 19 hours ago, chengnay said: @Bethany28 Could you share a short video on how to do the fix? Thanks! How to?? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted May 25, 2020 Share Posted May 25, 2020 @Bethany28 If a short video is too troublesome, you could also share screeshots on where to find those settings, thanks! Link to comment Share on other sites More sharing options...
purtell222 Posted June 15, 2020 Share Posted June 15, 2020 how to do that? Link to comment Share on other sites More sharing options...
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