Jerome-F Posted May 27, 2020 Posted May 27, 2020 We have a multiplayer application on Vive Focus Plus made with Unreal 4.22 And we want to make an application Running on a standard Android Tablet for use as spectator. But If we target non Focus android device we have crash... Is therre a way to do this ? Maybe configuring something we missed ? Thanks ! @Cotta @MariosBikos_HTC
Jerome-F Posted June 25, 2020 Author Posted June 25, 2020 We need to have the same project because of the multiplayer with Unreal. It can be great if WaveSDK can identify non VR android device and disable all blocking function on such device. Like on a windows build with the same project, we don't have to disable WaveSDK
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now