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Build Unreal Application using waveSDK on standard Android Device


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Posted

We have a multiplayer application on Vive Focus Plus made with Unreal 4.22 

And we want to make an application Running on a standard Android Tablet for use as spectator. But If we target non Focus android device we have crash...

Is therre a way to do this ? Maybe configuring something we missed ?

Thanks !

@Cotta @MariosBikos_HTC

  • 5 weeks later...
Posted

We need to have the same project because of the multiplayer with Unreal. It can be great if WaveSDK can identify non VR android device and disable all blocking function on such device. Like on a windows build with the same project, we don't have to disable WaveSDK

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