Jerome-F Posted May 27, 2020 Share Posted May 27, 2020 We have a multiplayer application on Vive Focus Plus made with Unreal 4.22 And we want to make an application Running on a standard Android Tablet for use as spectator. But If we target non Focus android device we have crash... Is therre a way to do this ? Maybe configuring something we missed ? Thanks ! @Cotta @MariosBikos_HTC Link to comment Share on other sites More sharing options...
Cotta Posted May 29, 2020 Share Posted May 29, 2020 Hi @Jerome-F For your case it seems this app is not for VR, and it's not making use of Focus HMD or Controller. I think it's no need to use Wave SDK to develop this app of standard Android Tablet. Is there any reason you need to use Wave SDK for it? Link to comment Share on other sites More sharing options...
Jerome-F Posted June 25, 2020 Author Share Posted June 25, 2020 We need to have the same project because of the multiplayer with Unreal. It can be great if WaveSDK can identify non VR android device and disable all blocking function on such device. Like on a windows build with the same project, we don't have to disable WaveSDK Link to comment Share on other sites More sharing options...
Cotta Posted August 11, 2020 Share Posted August 11, 2020 It seems that you're looking for a feature similar to "VR Spectator Screen" or "VR Spectator Mode". At current stage there is no short-term plan to support this feature in Wave SDK. We'd suggest you may try using Miracast or the DirectPreview feature, if your purpose is to view the same content on another display. Link to comment Share on other sites More sharing options...
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