Asish Posted January 15, 2021 Share Posted January 15, 2021 I'm trying to measure gaze angles in these way from the scene Please let me know what you think @Corvus. Link to comment Share on other sites More sharing options...
Corvus Posted January 15, 2021 Share Posted January 15, 2021 @Asish Here is the EyeData image included with the SDK documentation which has information about the available output data and gaze angles. Link to comment Share on other sites More sharing options...
Asish Posted January 15, 2021 Share Posted January 15, 2021 @Corvus I did not find it in the SRanipal SDK documentation. Could you plz send me the link of this documentation? Thanks in advance Link to comment Share on other sites More sharing options...
HackPerception Posted January 15, 2021 Share Posted January 15, 2021 @Ashish, it's in the SDK download. Under each version of the SDK (unity or unreal), there is a "document" folder with interactive HTML documentation. For example, Unity is at: .../SDK/02_Unity/Document/Eye/html/index.html Unreal is at: .../SDK_v1.3.1.1/SDK/03_Unreal/Document/Eye/html/index.html Link to comment Share on other sites More sharing options...
Asish Posted April 8, 2021 Share Posted April 8, 2021 @Corvus @HackPerception How can I get standard head rotation value using VIVE pro eye while watching different object in the scene? Any idea to get standard head rotation value? Link to comment Share on other sites More sharing options...
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