maple Posted September 8, 2020 Share Posted September 8, 2020 've learned about eye movement data from the SDK, but I don't know anything about getting these data. I hope you can help me. Thank you very much! Here's some code for eye movement data: public struct SingleEyeData { /** The bits containing all validity for this frame.*/ public System.UInt64 eye_data_validata_bit_mask; /** The point in the eye from which the gaze ray originates in meter miles.(right-handed coordinate system)*/ public Vector3 gaze_origin_mm; /** The normalized gaze direction of the eye in [0,1].(right-handed coordinate system)*/ public Vector3 gaze_direction_normalized; /** The diameter of the pupil in meter miles*/ public float pupil_diameter_mm; /** A value representing how open the eye is.*/ public float eye_openness; /** The normalized position of a pupil in [0,1]*/ public Vector2 pupil_position_in_sensor_area; public bool GetValidity(SingleEyeDataValidity validity) { return (eye_data_validata_bit_mask & (ulong)(1 << (int)validity)) > 0; } } @Corvus Link to comment Share on other sites More sharing options...
Corvus Posted September 8, 2020 Share Posted September 8, 2020 @maple What data are you trying to get and what are you trying to do? 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now