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Publishing games for Viveport arcade


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Our company wants to release the game for the viveport arcade. So far we found that we need to opt-in to the program.
BUT Ive seen there is a Viveport arcade SDK but all the links to it are broken and the submission guide doesnt tell anything about the arcade SDK https://developer.vive.com/resources/viveport/store-guide/store-submission-guide/english/.

We are working on an Unity App which needs an Host-PC and the other PCs with Vives are the clients - so perfect for arcade halls.
So the question would be, how to we publish to Viveport arcade? Do we need the SDK?

And from the guidelines it tells us to upload a binary file, how do we do that with the Unity Build?


Thank You!

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@emirfreshfx We recently updated the developer site and are still fixing some of the old links that may have broken. Thanks for reporting this, we will check the submission guide for any remaining issues.

For the Viveport Arcade SDK, you can find the SDK documentation here:


And the SDK is part of the Viveport SDK so you can download the Unity Viveport plugin to get started.

Do we need the Viveport SDK?

Only if you need to use any Viveport SDK features: User Profiles, Stats & Achievements, Leaderboards, In-App Purchase and Sessions (Per-round) for VIVEPORT Arcade (For Windows).

If you don't need any of these features then the Viveport SDK is not required.


For the binary build submission you can create a build with Unity, and zip everything in the build folder for submission (including .exe, gamedata folder, MonoBleedingEdge, etc.).



Cheers and let us know if you have any further questions, feedback, or issues.

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Hello Corvus!

This has been very helpful thank you!

We don't plan on integrating any of these things so i guess we will just upload the game without any SDK.

The link you pasted for the documentation is also broken 😅


Alright seems easy enough, we will start uploading in the next 2-3 weeks, so looking forward to it!
Thanks again!


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