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Wave and Pico Neo2


AlGolden
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@chengnay  Do you mean PicoVR SDK + Wave? I forrgot to mention Unity.

I tried

1. PicoVR Unity SDK alone. It's working of cause, but is not suitable since we need universal Unity solution that can be compiled for Focus Plus, Quest and Pico Neo2 with minor modifications.

2. Wave alone. Get  "Cant't bind VR services" in the headset.

3. PicoVR + Wave. Get compile errors since both SDKs have classes with the same name without namespace clarification, for ex. Controller class.

If it is potentially working, is anywhere some doc about  it?  @Tony PH Lin

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@chengnay Do you mean PicoVR SDK + Wave? I forrgot to mention Unity.

I tried

1. PicoVR Unity SDK alone. It's working of cause, but is not suitable since we need universal Unity solution that can be compiled for Focus Plus, Quest and Pico Neo2 with minor modifications.

2. Wave alone. Get  "Cant't bind VR services" in the headset.

3. PicoVR + Wave. Get compile errors since both SDKs have classes with the same name without namespace clarification, for ex. Controller class

And the same with VIU

@Tony PH Lin

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