Stanislav Kostikov Posted September 23, 2020 Share Posted September 23, 2020 Hello! Have problem with camera. I currently porting existing unity game. When game run camera put above point where it expected., For me it seems that camera have some offset. Look like camera initially above ground level. Is it so? And if so can I disable that and put camera initially in zero coordinates? Link to comment Share on other sites More sharing options...
Corvus Posted September 23, 2020 Share Posted September 23, 2020 @Stanislav Kostikov The camera is generally controlled by the HMD position. Just to make sure, is your room calibrated and floor height set? And is this a standing or sitting experience? Link to comment Share on other sites More sharing options...
Stanislav Kostikov Posted September 25, 2020 Author Share Posted September 25, 2020 Thanks for answer. It took me a while to understand what you mean. Can you explain how calibrate room? Floor height set by Custom Device Height? Game can be used both as sitting and as stand experience. Link to comment Share on other sites More sharing options...
Stanislav Kostikov Posted September 25, 2020 Author Share Posted September 25, 2020 Also question. Is it possible to move device camera to world zero coordinates? Link to comment Share on other sites More sharing options...
JustinVive Posted October 7, 2020 Share Posted October 7, 2020 Here is a resource on how to calibrate head height - https://hub.vive.com/storage/docs/en-us/q_and_a_how_to_know_head_height.html Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now