jboss Posted October 15, 2020 Share Posted October 15, 2020 I am investigating to see if Vive Input Utility can replace NewtonVR for proper collision detection in my application. It looks like the Sticky Grabbable component works in a similar way and my tennis racket does not go right through the ball, so that's promising. But It only works when pressing a button. There is a large range of possible buttons to select from, but in my application I am using a script to attach the racket to the correct controller (depending on the player's dominant hand) or tracker if that is used. I don't want to bother the player with the action of picking up the racket in every drill they do. How can I achieve this? And another question (but maybe I should make a separate thread out of it): Is it possible to make the Following Duration shorter than 0.02 (seconds, I guess)? I see a remark in the code that it depends on the Update rate, so if I would set fixedDeltaTime to let's say 0.001 (1 ms), can I then get a following duration of 0.001 as well? ( I know I need to add both the [SteamVR] and [ViveInputUtility] prefabs in the scene and in both uncheck the 'Lock physics update rate to render frequency' option to avoid falling back to 90 fps at runtime) Thanks! Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now