Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Pupillary Distance Measurement


Franka
 Share

Recommended Posts

I am working with the Vive Pro Eye and Unreal, C++.

Currently I am trying to get the pupillary distance which is set at the HMD, so far without success.

I found a function in SteamVRHMD.h but in the .cpp file it reveals that the "get PD distance" only returns a constant of 64mm.

Then I saw this article https://www.reddit.com/r/SteamVR/comments/g832ug/steamvr_ipd_settings/ that confuses me even more.

Is there any possibility to get PD distance with c++ in unreal and is it necessary to write it to steamvr somehow?

 

Thanks for any help!

Franka

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...