Franka Posted November 6, 2020 Posted November 6, 2020 I am working with the Vive Pro Eye and Unreal, C++. Currently I am trying to get the pupillary distance which is set at the HMD, so far without success. I found a function in SteamVRHMD.h but in the .cpp file it reveals that the "get PD distance" only returns a constant of 64mm. Then I saw this article https://www.reddit.com/r/SteamVR/comments/g832ug/steamvr_ipd_settings/ that confuses me even more. Is there any possibility to get PD distance with c++ in unreal and is it necessary to write it to steamvr somehow? Thanks for any help! Franka
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