pascalvanbeek Posted November 11, 2020 Share Posted November 11, 2020 Hi, Today I tried enabling the Foveation settings in the WaveVR build settings (Unity 2019.4, WaveXR 1.0.1) and run it on my Vive Focus. I am seeing some strange results... where it seems as the effect is always visible on the right eye, when it shouldn't. For example, if I put both left and right ClearVisionFOV at the same value (e.g. 80 deg) and left/right PeripheralQuality at the same value also (e.g. 'high'), I still see a very strong foveation effect in my right eye, where it is not visible at all in the left eye. Even when I put the ClearVisionFOV extremely high, like 120, the *right* eye still looks just as strongly affected (i.e. very pixelated except for the middle say 1/3rd of the screen) Am I doing something wrong here, or is this a known issue? Render mode is Single pass stereo, by the way. Thanks, Martijn Link to comment Share on other sites More sharing options...
Tony PH Lin Posted January 12, 2021 Share Posted January 12, 2021 Hi Martijn, @pascalvanbeek Thanks for feedback, and we've clarified it's our bug and we will have fix on next release. For short-term if you'd like to make it work, please use API below: https://hub.vive.com/storage/docs/en-us/WVR_RenderFoveationMode.html Or refer the C# script Wave.Essence.WaveXR_FoveatedRendering Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now