bert.haddad Posted May 7, 2021 Share Posted May 7, 2021 My company is using Unity 2020.2.7, with Unity's XR Interaction Toolkit/UnityXR. When we tried to integrate Valve's OpenVR plugin to Unity we had the problem where the controllers gave no input. This is apparently a known issue. We then tried to integrate Vive Input Utility on top of this and had the same issue (controller tracks but no inputs). We are currently using someone else's project that allows SteamVR to work and provide inputs, but again this doesn't work for the Vive Input Utility. This means we are stuck in a situation where we can support the Vive through the SteamVR hack, but not the Vive Cosmos. My question, therefore, is does anyone have a guide to how to integrate the Cosmos with Unity 2020.2.7? The pinned discussion in this forum links to a dead page for the SteamVR plugin, and I assume it's the same one we tried. Thanks and I appreciate the help, -Bert Link to comment Share on other sites More sharing options...
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