kevinleekley Posted July 28, 2021 Share Posted July 28, 2021 Hello! I tried finding how I can use the button on the left side of the Focus 3 headset for input but can't find that info anywhere. My Unity project is using Vive Input Utility but tried looking through Wave Native and Essence SDKs as well. Am I able to use the headset button as input in my Unity project with any SDK? Thanks! Kevin Link to comment Share on other sites More sharing options...
C.T. Posted August 3, 2021 Share Posted August 3, 2021 On 7/29/2021 at 12:18 AM, kevinleekley said: Hello! I tried finding how I can use the button on the left side of the Focus 3 headset for input but can't find that info anywhere. My Unity project is using Vive Input Utility but tried looking through Wave Native and Essence SDKs as well. Am I able to use the headset button as input in my Unity project with any SDK? Thanks! Kevin Hey Kevin, Please refer to below sample code for the headset button. Let us know if there's any questions. Thanks Quote using Wave.Essence;using Wave.Native; if (WXRDevice.ButtonPress(WVR_DeviceType.WVR_DeviceType_HMD, WVR_InputId.WVR_InputId_Alias1_Enter)) { //("UpdatePressText() Enter is pressed."); } if (WXRDevice.ButtonRelease(WVR_DeviceType.WVR_DeviceType_HMD, WVR_InputId.WVR_InputId_Alias1_Enter)) { //("UpdatePressText() Enter is unpressed."); } Link to comment Share on other sites More sharing options...
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