h-shirakami
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Upgraded to VIVE WaveXR Plugin 4.3.0 and VIU 1.14.2. Switching the Override Model of the Render Model Hook didn't work.
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- vive input utility
- vive focus
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I am using VIU's "Examples-> 4. Teleport" with Vive Focus plus. And I'm porting from Vive Focus plus to Focus 3. In Focus3, I changed to jyoistick because there is no pad for the controller, but it didn't work. How can I get "Examples-> 4. Teleport" to work in Focus3?
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- vive focus
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vive focus How to Change Head Location
h-shirakami replied to h-shirakami's topic in VIVE Input Utility
Ah! I see. I'll give it a try. Thank you -
How can I temporarily rotate and move the HMD camera by myself in VIU? I wanted to rotate the HMD's camera when an event occurred, so I rotated the ViveCameraRig, but I couldn't get the correct results. I referred to Teleport in Examples. It rotates the x-axis after moving forward, which is not the intended result. I think the cause is the movement of the camera. How can I change the camera transform directly?
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I am creating a VR project for Vive Focus with Unity. Run WaveVR Attributes and the following screen will appear. This screen is also displayed when you execute a build. Which manifest file should I modify?
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Running in suspended mode. The height is the same before and after teleportation. The height of the ground is about 20 cm The height of the headset is about 180 cm My height is 175 cm. Isn't the correct answer if the height of the ground is 0 cm and the height of the headset is about 160 cm?
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In Vive Focus Plus, it is displayed as Wave SDK 3.0.8. Development uses wave_3.1.4.
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I'm sorry. I didn't notice the new apk. My height is 175 cm. The figure below is about 180 centimeters while standing. I can't take a screenshot well, but when I bring the controller in front of me, it's 177.72 cm. Is the headset position the eye position? First screenshot: placed on the floor. Second screenshot: With the controller in front of you.
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Why doesn't it become zero?
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I was a little wrong The controller is floating a little from the beginning But VRorgin is 0 The teleport is a little higher newvr03.apk
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Fixed after the first teleport.
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It is always slightly higher than the teleport position. The VIU sample is the same. The image above is a teleport sample of VIU.
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Sorry for the late reply. On the content side, VROrigin and floor are set to 0 at the start. However, if you teleport, you will be slightly higher.